The Ancient Beasts

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z


Allosaurus

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
+4
+1
+3
-4
+1
-3
19
13
17
2
12
5
Armour Class
Hit Points
Speed
13
51
20 m

Attacks

  • Bite: Melee Attack, +6 to hit, 2d10 + 4 damage

  • Claw: Melee Attack, +6 to hit, 1d8 + 4 damage



Ankylosaurus

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
+4
+0
+2
-4
+1
-3
19
11
15
2
12
5
Armour Class
Hit Points
Speed
15
68
10 m

Attacks

  • A creature hit by a Tail attack must succeed on a Hard Brawn Check or be knocked to the ground

  • Tail: Melee Attack, +7 to hit, 4d6 + 4 damage



Pterodactyl

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
+1
+2
+0
-4
-1
-3
12
15
10
2
9
5
Armour Class
Hit Points
Speed
13
13
10 m (Fly)

Attacks

  • Bite: Melee Attack, +3 to hit, 2d4 + 1 damage



Stegosaurus

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
+7
-1
+6
-4
+1
+0
24
8
22
3
12
10
Armour Class
Hit Points
Speed
17
112
12.5 m

Attacks

  • A creature hit by a Tail attack must succeed on an Expert Brawn Check or be knocked to the ground

  • Tail: Melee Attack, +10 to hit, 3d8 + 7 damage

  • Stomp: Melee Attack, +10 to hit, 3d12 + 7 damage



Triceratops

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
+6
-1
+3
-4
+0
-3
22
9
17
2
11
5
Armour Class
Hit Points
Speed
13
95
17.5 m

Attacks

  • Gore: Melee Attack, +9 to hit, 4d8 + 6 damage

  • Stomp: Melee Attack, +9 to hit, 3d10 + 6 damage



Tyrannosaurus

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
+7
+0
+4
-4
+1
-1
25
10
19
2
12
9
Armour Class
Hit Points
Speed
13
136
17.5 m

Attacks

  • Tyranasauruses make two attacks per round: one with their bite and one with their tail

  • Bite: Melee Attack, +10 to hit, 4d12 + 7 damage

  • Tail: Melee Attack, +10 to hit, 3d8 + 7 damage



Velociraptor

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
-2
+3
+0
-4
+1
-2
7
17
10
3
13
6
Armour Class
Hit Points
Speed
13
14
17.5 m

Attacks

  • Bite: Melee Attack, +5 to hit, 1d8 + 3 damage

  • Claw: Melee Attack, +5 to hit, 1d6 + 3 damage