Fighters

Fighters are the physical workers of Mithrym. They are strong and hardened by lives of manual labour and hard work. In all the lands of Mithrym there are four types of Fighter …

Warriors

A Warrior is a lone Fighter, possibly trained by a mentor but mostly they have learnt to fight through bar brawls and wild encounters. They are chaotic and self-determining with no major loyalty to any government or organisation.

Soldiers

A Solder is an elite Fighter, trained in the barracks of a national or private army. They are orderly, disciplined and very loyal. They fight best in a group and are less accustomed to working alone.

Wardens

A Warden is a Fighter trained in peace keeping and investigation. They work for governments or private police companies. They are disciplined and lawful.

Labourers

A Labourer is a strong worker employed for heavy lifting, construction, farming and anything else requiring strength and endurance. They are obedient so long as the pay keeps coming and are often well known in their local communities, being settled in one place rather than moving around.

All fighters have a hit dice of: d10

Class Bonuses

Level Bonus
1 GRAPPLING STRIKE: You can attempt to grapple an opponent as a bonus action. If you do so, your opponent must succeed on a Competitive Brawn check. If they fail, their movement is reduced to 0 and they cannot make any melee or ranged attacks until they succeed on a Competitive Brawn check as an action on their own turn.
3 SMART BRAWLER: After the first round of melee combat with an opponent, you gain +1 to all melee attack rolls against them as you learn how they fight and defend themselves.
5 TAKE A PUNCH: As a reaction to an attack you may divide incoming melee damage in half.

Sub-Class Bonuses

LevelTypeBonus
1WarriorsWEAPON OF CHOICE: A Warrior may pick a specific melee weapon in their inventory to which they are closely bound, having used it to train and chosen it instinctively in past battles. Use of this weapon gives advantage on all attack rolls using it and disadvantage on all attack rolls with any other weapon. Ranged attacks are unaffected.
1SoldiersLONG MARCH: A Soldier has advantage on any Nature Checks involving travel.
1WardensBADGE: All Wardens are issued with an identifying document, emblem or other device or object which they may use when identifying themselves to a non-player character in order to receive advantage on all Charisma and Persuasion rolls during that encounter.
1LabourersDOUBLE SHIFT: Once per day a labourer may regain one hit-dice of hit-points without resting.
3WarriorsDOUBLE ATTACK: Experienced Warriors can perform two melee attacks per round as a single action.
3SoldiersUNITED FOCUS: Allies attacking the same enemy as the Soldier recieve advantage to attacks when fighting. Both the allies and the Soldier must be making melee attacks. If the Soldier does not make an attack in that round, this bonus does not apply.
3WardensBACKUP: As a bonus action during combat, the Warden may call on allies for assistance. In doing so, all allies receive an additional 10 m on their next movement.
3LabourersWHO NEEDS SLEEP: The Labourer can achieve a rest after only 4 hours.
5WarriorsREADIED ATTACK: So long as a Warrior is neither grappled nor lying down they may, as a reaction to a melee attack, make a single melee attack.
5SoldiersON GUARD: Experienced Soldiers gain a +5 to Initiative rolls.
5WardensDETECTIVE: Experienced Wardens gain 4 extra levels in Deduction.
5LabourersI DON'T GET PAID ENOUGH: Experienced Labourers can disengage from melee combat without enemies gaining an attack of oportunity.

Sub-Class Abilities

LevelTypeAbility
1WarriorRAGE: One extra attack per round and double damage while raging. Rage begins as a bonus action with effect shown on the next round. Rage ends when combat finishes or when no attack has been made for three consecutive rounds.
1SoldierSHIELD WALL: Advantage to attacks when fighting side-by-side with allies. At least one ally must be within 3 m of the Soldier at the time of their attack for the effect to apply.
1WardenCAUTION: Advantage on all Intuition Checks
1LabourerHARD WORKER: a +2 bonus on Strength checks

Proficiency

Proficiency in a weapon adds +1 to attack rolls made using that weapon. Skill proficiencies give +1 to the chosen ability (Academia, Brawm, etc). Craft proficiencies give +1 to any check involving that craft. A full list of crafts can be found here.

These numbers represent the total number of each proficiency at a given level, not the number of new proficiencies at that level.

Level Weapons Skills Crafts
1 0 0 0
2 2 2 1
3 2 4 2
4 4 6 3
5 4 8 4
6 6 10 5